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Computer graphics

The task of the discipline involves the consideration and analysis of algorithms and methods of modern graphics systems, the study of the principles of the organization of computer-assisted image synthesis systems, mathematical modeling of forms and the type of objects, methods of their visualization and animation. When preparing bachelors for the direction of "Computer Engineering" (CI), taking into account the available basic knowledge, the program includes studying the basics of CG, geometric transformations and data structures used for modeling graphic objects, the architecture of modern displays, raster computer graphics software, and the principles of realistic images. As a result of the study of the discipline, the knowledge necessary for the development of the CG tools and their application in practice are formed. Skills and skills (necessary for both developers and users of KG systems) are formed by students in the process of performing a series of laboratory works and lectures.

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Saverchenko Vasiliy
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